Trading fire with the enemy is just another option, rather than a last resort. The fact that there’s an entire control scheme in the game for “shooter” enthusiasts says a lot. Camp Omega is dotted with turrets and other weapons of war that make unsuppressed fire a welcome option when everything goes to hell. It’s generally best to avoid hostile encounters, but Ground Zeroes at least makes combat palatable when it does become a necessity. You can’t ever see the whole thing from one vantage point, so progression is a constant dance between sneaking and spying… unless you choose to go loud. Gathering intel becomes an important component of your infiltration, especially with Camp Omega’s sectional design. You can use them to permanently mark patrolling guards, vehicles, weapon emplacements, and other points of interest. This refinement to stealth makes reconnaissance considerably more valuable, and that’s where Snake’s binoculars come in handy. If it looks like Snake can be spotted, then he probably can be. ![]() It’s sometimes difficult to tell if you’re hidden or not since there’s nothing in the HUD to communicate that information, but common sense generally prevails. Gone are the complicated camouflage systems of past games, replaced here with a more organic execution of hide-and-seek mechanics that are built on light/dark and line of sight. The more open design goes hand-in-hand with a back-to-basics treatment of stealth play. This is a leaner take on the series than we’ve seen before. These extra bits don’t amount to much more than repeat visits to the open world, but they provide a sharper hook to snare longtime fans with. Deeper context comes in the form of collectible cassette tapes, which you earn by completing the handful of unlockable secondary missions in Camp Omega after the short main campaign is finished. Within 15 minutes, even a total newcomer knows who Snake is and why he’s infiltrating Camp Omega. The particulars of who they are and why they matter are the stuff of Metal Gear lore, but you’ll pick up the most important bits from Ground Zeroes’ opening cutscene. Snake – voiced now by a growling Kiefer Sutherland – is dispatched to Camp Omega to extract a pair of detainees, both of whom factored into the earlier game’s story. Ground Zeroes picks up in 1975, after the events of 2010’s Metal Gear Solid: Peace Walker. Stealth – that fundamental hallmark of the series – is an expectation, sure, but it’s never a requirement. Do you slash throats or knock heads? Sprint for freedom under a hail of gunfire or quietly slip away? Ground Zeroes rethinks the Metal Gear ethos by opening its systems to a play-it-your-way approach. A stolen APC barreling through the thick defenses layered in front of the prison’s main gate. It’s a stealthy creep around the perimeter of a fortified political prison. ![]() Ground Zeroes rethinks the Metal Gear ethos by opening its systems to a play-it-your-way approach.įor the player, freedom is a choice.
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